A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace SemiColinGames {
class NPC {
private Point position;
private const int spriteWidth = 96;
private const int spriteHeight = 81;
private const int spriteCenterYOffset = 3;
public NPC(Point position) {
this.position = position;
}
public int Facing { get; private set; } = 1;
public void Update(float modelTime, AABB[] collisionTargets) {
int moveSpeed = 120;
int desiredX = position.X + (int) (moveSpeed * Facing * modelTime);
// TODO: define the box modularly & correctly.
AABB npcBox = new AABB(new Vector2(desiredX, position.Y), new Vector2(11, 33));
Debug.AddRect(npcBox, Color.Cyan);
bool foundBox = false;
foreach (AABB box in collisionTargets) {
if (box.Intersect(npcBox) != null) {
foundBox = true;
break;
}
}
if (!foundBox) {
Facing *= -1;
}
position.X = desiredX;
}
public void Draw(SpriteBatch spriteBatch) {
Rectangle textureSource = Sprites.Executioner.GetTextureSource(
"run", (int) Clock.ModelTime.TotalMilliseconds);
// TODO: move this into Sprite metadata.
Vector2 spriteCenter = new Vector2(spriteWidth / 2, spriteHeight / 2 + spriteCenterYOffset);
SpriteEffects effect = Facing == 1 ?
SpriteEffects.None : SpriteEffects.FlipHorizontally;
Color color = Color.White;
spriteBatch.Draw(Textures.Executioner.Get, position.ToVector2(), textureSource, color, 0f,
spriteCenter, Vector2.One, effect, 0f);
}
}
}