sneak/Shared
Colin McMillen 4d64d6fa12 Initialize and dispose of whiteTexture in SneakGame.
Fixes #7.

GitOrigin-RevId: 024688e8fc8ed28950147baefc2fda2005e6aced
2020-02-13 18:36:48 -05:00
..
Camera.cs New FOV algorithm that works pretty well. 2020-02-13 14:55:02 -05:00
Clock.cs
Debug.cs Initialize and dispose of whiteTexture in SneakGame. 2020-02-13 18:36:48 -05:00
FpsCounter.cs
Geometry.cs add extension method: Vector2.Rotate() 2020-02-13 14:54:58 -05:00
History.cs
IDisplay.cs
Input.cs
Levels.cs add Levels file to hold level definitions (for now) 2020-02-13 14:54:30 -05:00
LICENSE.txt
Line.cs
LinesOfSight.cs LinesOfSight: use less-deprecated DrawIndexedPrimitives() call. 2020-02-13 16:05:05 -05:00
Player.cs New FOV algorithm that works pretty well. 2020-02-13 14:55:02 -05:00
Shared.projitems Split LinesOfSight into separate Draw() and Update() functions. 2020-02-13 14:55:18 -05:00
Shared.shproj
SneakGame.cs Initialize and dispose of whiteTexture in SneakGame. 2020-02-13 18:36:48 -05:00
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 2020-02-13 14:54:34 -05:00
World.cs Add a transformation matrix to spriteBatch.Draw(). 2020-02-13 14:54:46 -05:00