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Camera.cs
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move LinesOfSight into World
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2020-03-09 12:19:19 -04:00 |
Clock.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
Debug.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
ExtensionMethods.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
FpsCounter.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
FSM.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
Geometry.cs
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World: load levels by parsing a JSON level description.
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2020-03-08 17:23:51 -04:00 |
History.cs
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FSM / Player / NPCs now get World as an argument to Update()
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2020-03-06 12:28:58 -05:00 |
IDisplay.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Input.cs
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FSM / Player / NPCs now get World as an argument to Update()
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2020-03-06 12:28:58 -05:00 |
Line.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
LinesOfSight.cs
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attach LinesOfSight to the first NPC
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2020-03-09 12:41:07 -04:00 |
NPC.cs
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attach LinesOfSight to the first NPC
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2020-03-09 12:41:07 -04:00 |
Player.cs
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attach LinesOfSight to the first NPC
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2020-03-09 12:41:07 -04:00 |
Scene.cs
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move LinesOfSight into World
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2020-03-09 12:19:19 -04:00 |
Shared.projitems
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remove old Levels file
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2020-03-08 17:28:45 -04:00 |
Shared.shproj
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Shared.shproj: remove redundant & out-of-date file listings
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2020-02-17 21:22:16 -05:00 |
SneakGame.cs
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move LinesOfSight into World
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2020-03-09 12:19:19 -04:00 |
SoundEffects.cs
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add short music loop to demo stage
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2020-03-02 15:33:56 -05:00 |
Sprites.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
Text.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
Textures.cs
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Player: start using Sprite data to calculate texture source / animations.
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2020-03-05 15:28:34 -05:00 |
Timer.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
World.cs
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attach LinesOfSight to the first NPC
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2020-03-09 12:41:07 -04:00 |