sneak/Shared
2020-03-09 12:41:07 -04:00
..
Camera.cs move LinesOfSight into World 2020-03-09 12:19:19 -04:00
Clock.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Debug.cs make top-level classes public 2020-03-09 12:22:33 -04:00
ExtensionMethods.cs make top-level classes public 2020-03-09 12:22:33 -04:00
FpsCounter.cs make top-level classes public 2020-03-09 12:22:33 -04:00
FSM.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Geometry.cs World: load levels by parsing a JSON level description. 2020-03-08 17:23:51 -04:00
History.cs FSM / Player / NPCs now get World as an argument to Update() 2020-03-06 12:28:58 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs FSM / Player / NPCs now get World as an argument to Update() 2020-03-06 12:28:58 -05:00
Line.cs make top-level classes public 2020-03-09 12:22:33 -04:00
LinesOfSight.cs attach LinesOfSight to the first NPC 2020-03-09 12:41:07 -04:00
NPC.cs attach LinesOfSight to the first NPC 2020-03-09 12:41:07 -04:00
Player.cs attach LinesOfSight to the first NPC 2020-03-09 12:41:07 -04:00
Scene.cs move LinesOfSight into World 2020-03-09 12:19:19 -04:00
Shared.projitems remove old Levels file 2020-03-08 17:28:45 -04:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
SneakGame.cs move LinesOfSight into World 2020-03-09 12:19:19 -04:00
SoundEffects.cs add short music loop to demo stage 2020-03-02 15:33:56 -05:00
Sprites.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Text.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Textures.cs Player: start using Sprite data to calculate texture source / animations. 2020-03-05 15:28:34 -05:00
Timer.cs make top-level classes public 2020-03-09 12:22:33 -04:00
World.cs attach LinesOfSight to the first NPC 2020-03-09 12:41:07 -04:00