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Camera.cs
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New FOV algorithm that works pretty well.
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2020-02-13 14:55:02 -05:00 |
Clock.cs
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clean up private fields/properties
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2020-02-13 14:51:47 -05:00 |
Debug.cs
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Add a transformation matrix to spriteBatch.Draw().
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2020-02-13 14:54:46 -05:00 |
FpsCounter.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Geometry.cs
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add extension method: Vector2.Rotate()
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2020-02-13 14:54:58 -05:00 |
History.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
IDisplay.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Input.cs
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add Pause functionality
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2020-02-13 14:51:04 -05:00 |
Levels.cs
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add Levels file to hold level definitions (for now)
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2020-02-13 14:54:30 -05:00 |
LICENSE.txt
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Line.cs
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remove unused using statement
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2020-02-13 14:52:23 -05:00 |
LinesOfSight.cs
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use DrawIndexedPrimitives; fixes #41
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2020-02-13 14:55:22 -05:00 |
Player.cs
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New FOV algorithm that works pretty well.
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2020-02-13 14:55:02 -05:00 |
Shared.projitems
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Split LinesOfSight into separate Draw() and Update() functions.
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2020-02-13 14:55:18 -05:00 |
Shared.shproj
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
SneakGame.cs
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Split LinesOfSight into separate Draw() and Update() functions.
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2020-02-13 14:55:18 -05:00 |
Timer.cs
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Timer: don't automatically DumpStats(); refactor string prefixes during dump
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2020-02-13 14:54:34 -05:00 |
World.cs
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Add a transformation matrix to spriteBatch.Draw().
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2020-02-13 14:54:46 -05:00 |