using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; // All extension methods on built-in types (of C# or MonoGame) go in this file. // Methods are ordered alphabetically by type name. namespace SemiColinGames { static class ExtensionMethods { // Point public static void Deconstruct(this Point point, out int x, out int y) => (x, y) = (point.X, point.Y); // SpriteFont public static Vector2 CenteredOn(this SpriteFont font, string text, Point position) { Vector2 size = font.MeasureString(text); return new Vector2(position.X - (int) size.X / 2, position.Y - (int) size.Y / 2); } // Vector2 public static Vector2 Rotate(this Vector2 point, float angle) { float cos = FMath.Cos(angle); float sin = FMath.Sin(angle); return new Vector2( point.X * cos - point.Y * sin, point.Y * cos + point.X * sin); } } }