using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; namespace SemiColinGames { public static class SoundEffects { public static SoundEffect IntroMusic; public static SoundEffect[] SwordSwings = new SoundEffect[4]; public static void Load(ContentManager content) { IntroMusic = content.Load("music/playonloop/smash_bros_short"); SwordSwings[0] = content.Load("sfx/zapsplat/sword_whoosh_1"); SwordSwings[1] = content.Load("sfx/zapsplat/sword_whoosh_2"); SwordSwings[2] = content.Load("sfx/zapsplat/sword_whoosh_3"); SwordSwings[3] = content.Load("sfx/zapsplat/sword_whoosh_4"); } } }