using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; namespace SemiColinGames { public sealed class ShmupWorld : IWorld { public class ShmupPlayer { public TextureRef Texture = Textures.Yellow2; // Center of player sprite. public Vector2 Position = new Vector2(32, 1080 / 8); public Vector2 HalfSize = new Vector2(16, 10); } public readonly Point Size; public readonly ShmupPlayer Player; public ShmupWorld() { Size = new Point(1920 / 4, 1080 / 4); Player = new ShmupPlayer(); } ~ShmupWorld() { Dispose(); } public void Dispose() { GC.SuppressFinalize(this); } public void Update(float modelTime, History input) { float speed = 150f; Vector2 motion = Vector2.Multiply(input[0].Motion, modelTime * speed); Player.Position = Vector2.Add(Player.Position, motion); Player.Position.X = Math.Max(Player.Position.X, Player.HalfSize.X); Player.Position.X = Math.Min(Player.Position.X, Size.X - Player.HalfSize.X); Player.Position.Y = Math.Max(Player.Position.Y, Player.HalfSize.Y); Player.Position.Y = Math.Min(Player.Position.Y, Size.Y - Player.HalfSize.Y); } } }