using Microsoft.Xna.Framework; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace SemiColinGames.Tests { [TestClass] public class GeometryTests { [TestMethod] public void TestIntersectSegmentNotColliding() { AABB box = new AABB(new Vector2(0, 0), new Vector2(8, 8)); Assert.IsNull(box.IntersectSegment(new Vector2(-16, -16), new Vector2(32, 0))); } [TestMethod] public void TestIntersectSegmentHit() { AABB box = new AABB(new Vector2(0, 0), new Vector2(8, 8)); var point = new Vector2(-16, 4); var delta = new Vector2(32, 0); Hit? maybeHit = box.IntersectSegment(point, delta); Assert.IsNotNull(maybeHit); Hit hit = (Hit) maybeHit; Assert.AreEqual(box, hit.Collider); Assert.AreEqual(0.25, hit.Time); Assert.AreEqual(point.X + delta.X * hit.Time, hit.Position.X); Assert.AreEqual(point.Y + delta.Y * hit.Time, hit.Position.Y); Assert.AreEqual((1.0f - hit.Time) * -delta.X, hit.Delta.X); Assert.AreEqual((1.0f - hit.Time) * -delta.Y, hit.Delta.Y); Assert.AreEqual(-1, hit.Normal.X); Assert.AreEqual(0, hit.Normal.Y); } [TestMethod] public void TestIntersectSegmentFromInsideBox() { AABB box = new AABB(new Vector2(0, 0), new Vector2(8, 8)); var point = new Vector2(-4, 4); var delta = new Vector2(32, 0); Hit? maybeHit = box.IntersectSegment(point, delta); Assert.IsNotNull(maybeHit); Hit hit = (Hit) maybeHit; Assert.AreEqual(box, hit.Collider); Assert.AreEqual(0.0, hit.Time); Assert.AreEqual(-4, hit.Position.X); Assert.AreEqual(4, hit.Position.Y); Assert.AreEqual(-delta.X, hit.Delta.X); Assert.AreEqual(-delta.Y, hit.Delta.Y); Assert.AreEqual(-1, hit.Normal.X); Assert.AreEqual(0, hit.Normal.Y); } [TestMethod] public void TestIntersectSegmentWithPadding() { AABB box = new AABB(new Vector2(0, 0), new Vector2(8, 8)); var point = new Vector2(-16, 4); var delta = new Vector2(32, 0); int padding = 4; Hit? maybeHit = box.IntersectSegment(point, delta, new Vector2(padding, padding)); Assert.IsNotNull(maybeHit); Hit hit = (Hit) maybeHit; Assert.AreEqual(box, hit.Collider); Assert.AreEqual(0.125, hit.Time); Assert.AreEqual(point.X + delta.X * hit.Time, hit.Position.X); Assert.AreEqual(point.Y + delta.Y * hit.Time, hit.Position.Y); Assert.AreEqual((1.0f - hit.Time) * -delta.X, hit.Delta.X); Assert.AreEqual((1.0f - hit.Time) * -delta.Y, hit.Delta.Y); Assert.AreEqual(-1, hit.Normal.X); Assert.AreEqual(0, hit.Normal.Y); } [TestMethod] public void TestIntersectSegmentFromTwoDirections() { AABB box = new AABB(new Vector2(0, 0), new Vector2(32, 32)); var farPos = new Vector2(64, 0); var farToNearDelta = new Vector2(-32, 0); Assert.IsNull(box.IntersectSegment(farPos, farToNearDelta)); var nearPos = new Vector2(32, 0); var nearToFarDelta = new Vector2(32, 0); Assert.IsNull(box.IntersectSegment(nearPos, nearToFarDelta)); } [TestMethod] public void TestIntersectSegmentXAxisAligned() { AABB box = new AABB(new Vector2(0, 0), new Vector2(16, 16)); var pos = new Vector2(-32, 0); var delta = new Vector2(64, 0); Hit? maybeHit = box.IntersectSegment(pos, delta); Assert.IsNotNull(maybeHit); Hit hit = (Hit) maybeHit; Assert.AreEqual(0.25, hit.Time); Assert.AreEqual(-1, hit.Normal.X); Assert.AreEqual(0, hit.Normal.Y); } [TestMethod] public void TestIntersectSegmentYAxisAligned() { AABB box = new AABB(new Vector2(0, 0), new Vector2(16, 16)); var pos = new Vector2(0, -32); var delta = new Vector2(0, 64); Hit? maybeHit = box.IntersectSegment(pos, delta); Assert.IsNotNull(maybeHit); Hit hit = (Hit) maybeHit; Assert.AreEqual(0.25, hit.Time); Assert.AreEqual(0, hit.Normal.X); Assert.AreEqual(-1, hit.Normal.Y); } } }