using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; namespace SemiColinGames { static class Debug { struct DebugRect { public Rectangle Rect; public Color Color; public DebugRect(Rectangle rect, Color color) { Rect = rect; Color = color; } } struct DebugLine { public Point Start; public Point End; public Color Color; public DebugLine(Point start, Point end, Color color) { Start = start; End = end; Color = color; } } public static bool Enabled = true; // This is a LinkedList instead of a List because SetFpsText() adds to its front. static readonly LinkedList toasts = new LinkedList(); static readonly List rects = new List(); static readonly List lines = new List(); static Texture2D whiteTexture; public static void Initialize(GraphicsDevice graphics) { whiteTexture = new Texture2D(graphics, 1, 1); whiteTexture.SetData(new Color[] { Color.White }); } public static void WriteLine(string s) { System.Diagnostics.Debug.WriteLine(s); } public static void WriteLine(string s, params object[] args) { System.Diagnostics.Debug.WriteLine(s, args); } public static void Clear(bool paused) { toasts.Clear(); if (!paused) { rects.Clear(); lines.Clear(); } } public static void AddToast(string s) { toasts.AddLast(s); } // FPS text is always displayed as the first toast (if set). public static void SetFpsText(string s) { toasts.AddFirst(s); } public static void AddRect(Rectangle rect, Color color) { rects.Add(new DebugRect(rect, color)); } public static void AddRect(AABB box, Color color) { Rectangle rect = new Rectangle( (int) (box.Position.X - box.HalfSize.X), (int) (box.Position.Y - box.HalfSize.Y), (int) (box.HalfSize.X * 2), (int) (box.HalfSize.Y * 2)); AddRect(rect, color); } public static void AddLine(Point start, Point end, Color color) { lines.Add(new DebugLine(start, end, color)); } public static void AddLine(int p1x, int p1y, int p2x, int p2y, Color color) { lines.Add(new DebugLine(new Point(p1x, p1y), new Point(p2x, p2y), color)); } public static void DrawToasts(SpriteBatch spriteBatch, SpriteFont font) { if (!Enabled) { return; } int y = 10; foreach (var toast in toasts) { spriteBatch.DrawString(font, toast, new Vector2(10, y), Color.Teal); y += 30; } } public static void Draw(SpriteBatch spriteBatch, Camera camera) { if (!Enabled) { return; } foreach (var debugRect in rects) { var rect = debugRect.Rect; rect.Offset(-camera.Left, 0); var color = debugRect.Color; // top side spriteBatch.Draw( whiteTexture, new Rectangle(rect.Left, rect.Top, rect.Width, 1), color); // bottom side spriteBatch.Draw( whiteTexture, new Rectangle(rect.Left, rect.Bottom - 1, rect.Width, 1), color); // left side spriteBatch.Draw( whiteTexture, new Rectangle(rect.Left, rect.Top, 1, rect.Height), color); // right side spriteBatch.Draw( whiteTexture, new Rectangle(rect.Right - 1, rect.Top, 1, rect.Height), color); } foreach (var line in lines) { Point[] points = Line.Rasterize(line.Start, line.End); foreach (var point in points) { spriteBatch.Draw( whiteTexture, new Rectangle(point.X, point.Y, 1, 1), line.Color); } } } } }