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c28f21eef5
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Player: partial refactor to use FSM for player state-tracking.
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2020-03-25 17:04:58 -04:00 |
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ec8c24e5b6
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FSM: deal with IStates directly, don't parametrize on an input type.
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2020-03-25 15:16:31 -04:00 |
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473256d105
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make some classes static and some fields readonly
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2020-03-09 12:48:10 -04:00 |
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8720896e87
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
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392495a61e
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remove unneeded timeInState calc & redundant "string?" annotation
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2020-03-06 14:20:17 -05:00 |
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0f8d9c2814
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FSM / Player / NPCs now get World as an argument to Update()
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2020-03-06 12:28:58 -05:00 |
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1b124f84df
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FSM now takes a type parameter so that we can use FSM with other classes.
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2020-03-06 12:16:33 -05:00 |
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3c4e63ada0
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Add basic FSM & use it from NPC.
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2020-03-05 17:39:17 -05:00 |
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