NPCs should start in "run" state.
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@ -57,7 +57,7 @@ namespace SemiColinGames {
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fsm = new FSM(new Dictionary<string, IState> {
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{ "idle", new IdleState() },
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{ "run", new RunState() }
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}, "idle");
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}, "run");
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}
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public int Facing = 1;
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