NPCs should start in "run" state.

This commit is contained in:
Colin McMillen 2020-03-06 11:44:19 -05:00
parent b574a5a702
commit f756780660

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@ -57,7 +57,7 @@ namespace SemiColinGames {
fsm = new FSM(new Dictionary<string, IState> { fsm = new FSM(new Dictionary<string, IState> {
{ "idle", new IdleState() }, { "idle", new IdleState() },
{ "run", new RunState() } { "run", new RunState() }
}, "idle"); }, "run");
} }
public int Facing = 1; public int Facing = 1;