Debug.AddLine(): make the 4-ints version the default

This commit is contained in:
Colin McMillen 2020-03-11 12:48:55 -04:00
parent 4c2437e1ac
commit f7567686b3

View File

@ -97,18 +97,18 @@ namespace SemiColinGames {
}
[System.Diagnostics.Conditional("DEBUG")]
public static void AddLine(Point start, Point end, Color color) {
public static void AddLine(int p1x, int p1y, int p2x, int p2y, Color color) {
if (lineIdx >= MAX_LINE_VERTICES) {
return;
}
lineVertices[lineIdx] = new VertexPositionColor(new Vector3(start.X, start.Y, 0), color);
lineVertices[lineIdx + 1] = new VertexPositionColor(new Vector3(end.X, end.Y, 0), color);
lineVertices[lineIdx] = new VertexPositionColor(new Vector3(p1x, p1y, 0), color);
lineVertices[lineIdx + 1] = new VertexPositionColor(new Vector3(p2x, p2y, 0), color);
lineIdx += 2;
}
[System.Diagnostics.Conditional("DEBUG")]
public static void AddLine(int p1x, int p1y, int p2x, int p2y, Color color) {
AddLine(new Point(p1x, p1y), new Point(p2x, p2y), color);
public static void AddLine(Point start, Point end, Color color) {
AddLine(start.X, start.Y, end.X, end.Y, color);
}
[System.Diagnostics.Conditional("DEBUG")]