Debug.AddLine(): make the 4-ints version the default
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@ -97,18 +97,18 @@ namespace SemiColinGames {
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}
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[System.Diagnostics.Conditional("DEBUG")]
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public static void AddLine(Point start, Point end, Color color) {
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public static void AddLine(int p1x, int p1y, int p2x, int p2y, Color color) {
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if (lineIdx >= MAX_LINE_VERTICES) {
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if (lineIdx >= MAX_LINE_VERTICES) {
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return;
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return;
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}
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}
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lineVertices[lineIdx] = new VertexPositionColor(new Vector3(start.X, start.Y, 0), color);
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lineVertices[lineIdx] = new VertexPositionColor(new Vector3(p1x, p1y, 0), color);
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lineVertices[lineIdx + 1] = new VertexPositionColor(new Vector3(end.X, end.Y, 0), color);
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lineVertices[lineIdx + 1] = new VertexPositionColor(new Vector3(p2x, p2y, 0), color);
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lineIdx += 2;
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lineIdx += 2;
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}
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[System.Diagnostics.Conditional("DEBUG")]
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public static void AddLine(int p1x, int p1y, int p2x, int p2y, Color color) {
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public static void AddLine(Point start, Point end, Color color) {
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AddLine(new Point(p1x, p1y), new Point(p2x, p2y), color);
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AddLine(start.X, start.Y, end.X, end.Y, color);
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}
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[System.Diagnostics.Conditional("DEBUG")]
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