Reorganize Content/ into multiple subdirectories.

Add new tilesets from anokolisa.

GitOrigin-RevId: 90cfd52a3c374beff7c1b8d07899e822bdf2e541
This commit is contained in:
Colin McMillen 2020-02-18 10:28:31 -05:00
parent 9eeede2310
commit f0ea8d8ef2
2 changed files with 4 additions and 4 deletions

View File

@ -38,8 +38,8 @@ namespace SemiColinGames {
// TODO: handle unloading of resources when the level is done. // TODO: handle unloading of resources when the level is done.
spriteBatch = new SpriteBatch(graphics); spriteBatch = new SpriteBatch(graphics);
font = content.Load<SpriteFont>("font"); font = content.Load<SpriteFont>("font");
grasslandBg1 = content.Load<Texture2D>("grassland_bg1"); grasslandBg1 = content.Load<Texture2D>("backgrounds/anokolisa/grassland_bg1");
grasslandBg2 = content.Load<Texture2D>("grassland_bg2"); grasslandBg2 = content.Load<Texture2D>("backgrounds/anokolisa/grassland_bg2");
} }
public bool Enabled { get; set; } public bool Enabled { get; set; }

View File

@ -69,8 +69,8 @@ namespace SemiColinGames {
private void LoadLevel() { private void LoadLevel() {
framesToSuppress = 2; framesToSuppress = 2;
camera = new Camera(); camera = new Camera();
player = new Player(Content.Load<Texture2D>("Ninja_Female")); player = new Player(Content.Load<Texture2D>("sprites/ccg/ninja_female"));
world = new World(Content.Load<Texture2D>("grassland"), Levels.ONE_ONE); world = new World(Content.Load<Texture2D>("tiles/anokolisa/grassland"), Levels.ONE_ONE);
scene = new Scene(GraphicsDevice, camera, Content); scene = new Scene(GraphicsDevice, camera, Content);
} }