Reorganize Content/ into multiple subdirectories.
Add new tilesets from anokolisa. GitOrigin-RevId: 90cfd52a3c374beff7c1b8d07899e822bdf2e541
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@ -38,8 +38,8 @@ namespace SemiColinGames {
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// TODO: handle unloading of resources when the level is done.
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// TODO: handle unloading of resources when the level is done.
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spriteBatch = new SpriteBatch(graphics);
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spriteBatch = new SpriteBatch(graphics);
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font = content.Load<SpriteFont>("font");
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font = content.Load<SpriteFont>("font");
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grasslandBg1 = content.Load<Texture2D>("grassland_bg1");
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grasslandBg1 = content.Load<Texture2D>("backgrounds/anokolisa/grassland_bg1");
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grasslandBg2 = content.Load<Texture2D>("grassland_bg2");
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grasslandBg2 = content.Load<Texture2D>("backgrounds/anokolisa/grassland_bg2");
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}
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}
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public bool Enabled { get; set; }
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public bool Enabled { get; set; }
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@ -69,8 +69,8 @@ namespace SemiColinGames {
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private void LoadLevel() {
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private void LoadLevel() {
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framesToSuppress = 2;
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framesToSuppress = 2;
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camera = new Camera();
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camera = new Camera();
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player = new Player(Content.Load<Texture2D>("Ninja_Female"));
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player = new Player(Content.Load<Texture2D>("sprites/ccg/ninja_female"));
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world = new World(Content.Load<Texture2D>("grassland"), Levels.ONE_ONE);
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world = new World(Content.Load<Texture2D>("tiles/anokolisa/grassland"), Levels.ONE_ONE);
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scene = new Scene(GraphicsDevice, camera, Content);
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scene = new Scene(GraphicsDevice, camera, Content);
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}
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}
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