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@ -237,7 +237,7 @@ namespace SemiColinGames { |
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Vector2 spriteCenter = new Vector2(spriteWidth / 2, spriteHeight / 2 + spriteCenterYOffset); |
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Vector2 spriteCenter = new Vector2(spriteWidth / 2, spriteHeight / 2 + spriteCenterYOffset); |
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SpriteEffects effect = Facing == 1 ? |
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SpriteEffects effect = Facing == 1 ? |
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SpriteEffects.FlipHorizontally : SpriteEffects.None; |
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SpriteEffects.FlipHorizontally : SpriteEffects.None; |
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spriteBatch.Draw(Textures.Player.Get(), position.ToVector2(), textureSource, Color.White, 0f, |
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spriteBatch.Draw(Textures.Player.Get, position.ToVector2(), textureSource, Color.White, 0f, |
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spriteCenter, Vector2.One, effect, 0f); |
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spriteCenter, Vector2.One, effect, 0f); |
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} |
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} |
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} |
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} |
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