diff --git a/Shared/Player.cs b/Shared/Player.cs index 6700dce..7d8cd86 100644 --- a/Shared/Player.cs +++ b/Shared/Player.cs @@ -1,11 +1,11 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; namespace SemiColinGames { class Player { + enum Facing { Left, Right }; enum Pose { Walking, Standing, Crouching, Stretching, SwordSwing, Jumping }; enum AirState { Jumping, Ground, Falling }; @@ -145,7 +145,7 @@ namespace SemiColinGames { position.X = Math.Max(position.X, 0 + spriteWidth); } - private int SpritePosition(Pose pose, GameTime time) { + private int SpriteIndex(Pose pose, GameTime time) { int frameNum = (time.TotalGameTime.Milliseconds / 125) % 4; if (frameNum == 3) { frameNum = 1; @@ -180,7 +180,7 @@ namespace SemiColinGames { } public void Draw(SpriteBatch spriteBatch, Camera camera, GameTime time) { - int index = SpritePosition(pose, time); + int index = SpriteIndex(pose, time); Rectangle textureSource = new Rectangle(index * spriteSize, 0, spriteSize, spriteSize); Vector2 spriteCenter = new Vector2(spriteSize / 2, spriteSize / 2); SpriteEffects effect = facing == Facing.Right ?