From e7006525bea89293dc0ae2bcee5ebf8f36e44a05 Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Thu, 12 Dec 2019 13:36:25 -0500 Subject: [PATCH] remove now-unneeded groundLevel constant GitOrigin-RevId: 91e2c3320a6ff56938c6c05757a5e035993721ba --- Jumpy.Shared/Player.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/Jumpy.Shared/Player.cs b/Jumpy.Shared/Player.cs index d5b09c0..20672e9 100644 --- a/Jumpy.Shared/Player.cs +++ b/Jumpy.Shared/Player.cs @@ -17,7 +17,6 @@ namespace Jumpy { private const int moveSpeed = 200; private const int jumpSpeed = 600; private const int gravity = 2000; - private const int groundLevel = 10000; private Point position = new Point(Camera.Width / 2, 10); private Facing facing = Facing.Right; @@ -130,11 +129,6 @@ namespace Jumpy { if (airState == AirState.Jumping || airState == AirState.Falling) { position.Y += (int) (ySpeed * time.ElapsedGameTime.TotalSeconds); ySpeed += gravity * (float) time.ElapsedGameTime.TotalSeconds; - if (position.Y > groundLevel) { - position.Y = groundLevel; - ySpeed = 0; - airState = AirState.Ground; - } } if (airState == AirState.Jumping && pose != Pose.SwordSwing) { pose = Pose.Jumping;