Add ability to restart the level. Fixes #9.
GitOrigin-RevId: e7a0cdcdded50e2f02067a166a33e18504aac344
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@ -10,6 +10,7 @@ namespace SemiColinGames {
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public bool Pause;
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public bool Pause;
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public bool Debug;
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public bool Debug;
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public bool Exit;
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public bool Exit;
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public bool Restart;
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public bool FullScreen;
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public bool FullScreen;
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public Input(GamePadState gamePad, KeyboardState keyboard) {
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public Input(GamePadState gamePad, KeyboardState keyboard) {
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@ -24,10 +25,15 @@ namespace SemiColinGames {
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(gamePad.IsButtonDown(Buttons.LeftShoulder) &&
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(gamePad.IsButtonDown(Buttons.LeftShoulder) &&
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gamePad.IsButtonDown(Buttons.RightShoulder) &&
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gamePad.IsButtonDown(Buttons.RightShoulder) &&
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gamePad.IsButtonDown(Buttons.Start));
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gamePad.IsButtonDown(Buttons.Start));
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FullScreen = keyboard.IsKeyDown(Keys.F12) || keyboard.IsKeyDown(Keys.OemPlus) ||
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Restart = keyboard.IsKeyDown(Keys.F5) ||
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(gamePad.IsButtonDown(Buttons.LeftShoulder) &&
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(gamePad.IsButtonDown(Buttons.LeftShoulder) &&
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gamePad.IsButtonDown(Buttons.RightShoulder) &&
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gamePad.IsButtonDown(Buttons.RightShoulder) &&
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gamePad.IsButtonDown(Buttons.Back));
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gamePad.IsButtonDown(Buttons.Back));
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FullScreen = keyboard.IsKeyDown(Keys.F12) || keyboard.IsKeyDown(Keys.OemPlus) ||
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(gamePad.IsButtonDown(Buttons.LeftShoulder) &&
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gamePad.IsButtonDown(Buttons.RightShoulder) &&
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gamePad.IsButtonDown(Buttons.Y));
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Debug = gamePad.IsButtonDown(Buttons.LeftShoulder) || keyboard.IsKeyDown(Keys.OemMinus);
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Debug = gamePad.IsButtonDown(Buttons.LeftShoulder) || keyboard.IsKeyDown(Keys.OemMinus);
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Pause = gamePad.IsButtonDown(Buttons.Start) || keyboard.IsKeyDown(Keys.Pause);
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Pause = gamePad.IsButtonDown(Buttons.Start) || keyboard.IsKeyDown(Keys.Pause);
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@ -37,7 +37,7 @@ namespace SemiColinGames {
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Player player;
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Player player;
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World world;
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World world;
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LinesOfSight linesOfSight;
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LinesOfSight linesOfSight;
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readonly Camera camera = new Camera();
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Camera camera = new Camera();
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public SneakGame() {
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public SneakGame() {
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graphics = new GraphicsDeviceManager(this) {
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graphics = new GraphicsDeviceManager(this) {
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@ -83,12 +83,16 @@ namespace SemiColinGames {
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base.LoadContent();
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base.LoadContent();
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spriteBatch = new SpriteBatch(GraphicsDevice);
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spriteBatch = new SpriteBatch(GraphicsDevice);
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font = Content.Load<SpriteFont>("font");
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font = Content.Load<SpriteFont>("font");
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player = new Player(Content.Load<Texture2D>("Ninja_Female"));
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world = new World(Content.Load<Texture2D>("grassland"), Levels.ONE_ONE);
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linesOfSight = new LinesOfSight(GraphicsDevice);
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linesOfSight = new LinesOfSight(GraphicsDevice);
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grasslandBg1 = Content.Load<Texture2D>("grassland_bg1");
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grasslandBg1 = Content.Load<Texture2D>("grassland_bg1");
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grasslandBg2 = Content.Load<Texture2D>("grassland_bg2");
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grasslandBg2 = Content.Load<Texture2D>("grassland_bg2");
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LoadLevel();
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}
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private void LoadLevel() {
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camera = new Camera();
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player = new Player(Content.Load<Texture2D>("Ninja_Female"));
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world = new World(Content.Load<Texture2D>("grassland"), Levels.ONE_ONE);
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}
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}
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// Called once per game. Unloads all game content.
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// Called once per game. Unloads all game content.
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@ -116,6 +120,10 @@ namespace SemiColinGames {
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display.SetFullScreen(fullScreen);
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display.SetFullScreen(fullScreen);
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}
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}
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if (input[0].Restart && !input[1].Restart) {
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LoadLevel();
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}
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Debug.Clear(paused);
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Debug.Clear(paused);
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if (input[0].Debug && !input[1].Debug) {
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if (input[0].Debug && !input[1].Debug) {
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Debug.Enabled = !Debug.Enabled;
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Debug.Enabled = !Debug.Enabled;
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