Move JumpyGame -> SneakGame & fix references
GitOrigin-RevId: ec99138000848e4cdcf371b53ce0dd2fe5ebed70
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096f577e61
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@ -15,8 +15,8 @@
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<Compile Include="$(MSBuildThisFileDirectory)History.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)History.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)IDisplay.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)IDisplay.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)KeyboardInput.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)KeyboardInput.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)JumpyGame.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Player.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Player.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)SneakGame.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)World.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)World.cs" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -14,7 +14,7 @@
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<Compile Include="FpsCounter.cs" />
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<Compile Include="FpsCounter.cs" />
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<Compile Include="History.cs" />
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<Compile Include="History.cs" />
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<Compile Include="IDisplay.cs" />
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<Compile Include="IDisplay.cs" />
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<Compile Include="JumpyGame.cs" />
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<Compile Include="SneakGame.cs" />
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<Compile Include="KeyboardInput.cs" />
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<Compile Include="KeyboardInput.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="World.cs" />
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<Compile Include="World.cs" />
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@ -6,7 +6,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace SemiColinGames {
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namespace SemiColinGames {
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public class JumpyGame : Game {
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public class SneakGame : Game {
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GraphicsDeviceManager graphics;
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GraphicsDeviceManager graphics;
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// TODO: use a History<RenderTarget2D> but implement functions that let us re-use the
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// TODO: use a History<RenderTarget2D> but implement functions that let us re-use the
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@ -31,7 +31,7 @@ namespace SemiColinGames {
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World world;
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World world;
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Camera camera = new Camera();
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Camera camera = new Camera();
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public JumpyGame() {
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public SneakGame() {
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graphics = new GraphicsDeviceManager(this);
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graphics = new GraphicsDeviceManager(this);
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IsMouseVisible = true;
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IsMouseVisible = true;
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Content.RootDirectory = "Content";
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Content.RootDirectory = "Content";
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