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Move JumpyGame -> SneakGame & fix references

GitOrigin-RevId: ec99138000
master
Colin McMillen 4 years ago
parent
commit
d75a469acc
  1. 4
      Shared/Shared.projitems
  2. 2
      Shared/Shared.shproj
  3. 4
      Shared/SneakGame.cs

4
Shared/Shared.projitems

@ -15,8 +15,8 @@
<Compile Include="$(MSBuildThisFileDirectory)History.cs" />
<Compile Include="$(MSBuildThisFileDirectory)IDisplay.cs" />
<Compile Include="$(MSBuildThisFileDirectory)KeyboardInput.cs" />
<Compile Include="$(MSBuildThisFileDirectory)JumpyGame.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Player.cs" />
<Compile Include="$(MSBuildThisFileDirectory)SneakGame.cs" />
<Compile Include="$(MSBuildThisFileDirectory)World.cs" />
</ItemGroup>
</Project>
</Project>

2
Shared/Shared.shproj

@ -14,7 +14,7 @@
<Compile Include="FpsCounter.cs" />
<Compile Include="History.cs" />
<Compile Include="IDisplay.cs" />
<Compile Include="JumpyGame.cs" />
<Compile Include="SneakGame.cs" />
<Compile Include="KeyboardInput.cs" />
<Compile Include="Player.cs" />
<Compile Include="World.cs" />

4
Shared/JumpyGame.cs → Shared/SneakGame.cs

@ -6,7 +6,7 @@ using System;
using System.Collections.Generic;
namespace SemiColinGames {
public class JumpyGame : Game {
public class SneakGame : Game {
GraphicsDeviceManager graphics;
// TODO: use a History<RenderTarget2D> but implement functions that let us re-use the
@ -31,7 +31,7 @@ namespace SemiColinGames {
World world;
Camera camera = new Camera();
public JumpyGame() {
public SneakGame() {
graphics = new GraphicsDeviceManager(this);
IsMouseVisible = true;
Content.RootDirectory = "Content";
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