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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework;
using System;
// Good background reading, eventually:
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System;
namespace SemiColinGames {
class FpsCounter {
// A History is a queue of fixed length N that records the N most recent items Add()ed to it.
public interface IDisplay {
using Microsoft.Xna.Framework.Input;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.VisualStudio.TestTools.UnitTesting;