Stop printing out jumpTime.
GitOrigin-RevId: dc062283389545c0dd55a3438cc192c2d449ef9a
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@ -119,9 +119,9 @@ namespace SemiColinGames {
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ySpeed = -0.0001f;
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ySpeed = -0.0001f;
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Debug.AddRect(Box(position), Color.Cyan);
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Debug.AddRect(Box(position), Color.Cyan);
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double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime;
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double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime;
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if (jumpElapsed > 0.2) {
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// if (jumpElapsed > 0.2) {
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Debug.WriteLine("jump time: " + jumpElapsed);
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// Debug.WriteLine("jump time: " + jumpElapsed);
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}
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// }
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jumpTime = Clock.ModelTime.TotalSeconds;
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jumpTime = Clock.ModelTime.TotalSeconds;
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} else {
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} else {
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jumps = 0;
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jumps = 0;
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