Stop printing out jumpTime.

GitOrigin-RevId: dc062283389545c0dd55a3438cc192c2d449ef9a
This commit is contained in:
Colin McMillen 2020-02-26 17:58:38 -05:00
parent f8fa66385d
commit c2fa12db9b

View File

@ -119,9 +119,9 @@ namespace SemiColinGames {
ySpeed = -0.0001f; ySpeed = -0.0001f;
Debug.AddRect(Box(position), Color.Cyan); Debug.AddRect(Box(position), Color.Cyan);
double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime; double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime;
if (jumpElapsed > 0.2) { // if (jumpElapsed > 0.2) {
Debug.WriteLine("jump time: " + jumpElapsed); // Debug.WriteLine("jump time: " + jumpElapsed);
} // }
jumpTime = Clock.ModelTime.TotalSeconds; jumpTime = Clock.ModelTime.TotalSeconds;
} else { } else {
jumps = 0; jumps = 0;