From bb8cf9e63b8fc9d9779467d4b0faf2206119cfc7 Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Wed, 29 Jan 2020 18:04:56 -0500 Subject: [PATCH] make CollisionTargets an auto property GitOrigin-RevId: ca7bf8f68bdc9cacef191cff5efe930ca7942b34 --- Shared/World.cs | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/Shared/World.cs b/Shared/World.cs index baa65c0..20aeb8f 100644 --- a/Shared/World.cs +++ b/Shared/World.cs @@ -83,7 +83,6 @@ namespace SemiColinGames { public const int TileSize = 16; readonly Tile[] tiles; - readonly Aabb[] collisionTargets; // Size of World in terms of tile grid. private readonly int tileWidth; @@ -160,24 +159,24 @@ namespace SemiColinGames { } tiles = tilesList.ToArray(); - // Because we added tiles from left to right, the collisionTargets are sorted by x-position. - // We maintain this invariant so that it's possible to efficiently find collisionTargets that + // Because we added tiles from left to right, the CollisionTargets are sorted by x-position. + // We maintain this invariant so that it's possible to efficiently find CollisionTargets that // are nearby a given x-position. - collisionTargets = new Aabb[tiles.Length + 2]; + CollisionTargets = new Aabb[tiles.Length + 2]; // Add a synthetic collisionTarget on the left side of the world. - collisionTargets[0] = new Aabb(new Vector2(-1, 0), new Vector2(1, float.MaxValue)); + CollisionTargets[0] = new Aabb(new Vector2(-1, 0), new Vector2(1, float.MaxValue)); // Now add all the normal collisionTargets for every static terrain tile. Vector2 halfSize = new Vector2(TileSize / 2, TileSize / 2); for (int i = 0; i < tiles.Length; i++) { Vector2 center = new Vector2( tiles[i].Position.Left + halfSize.X, tiles[i].Position.Top + halfSize.Y); - collisionTargets[i + 1] = new Aabb(center, halfSize); + CollisionTargets[i + 1] = new Aabb(center, halfSize); } // Add a final synthetic collisionTarget on the right side of the world. - collisionTargets[tiles.Length + 1] = new Aabb( + CollisionTargets[tiles.Length + 1] = new Aabb( new Vector2(Width + 1, 0), new Vector2(1, float.MaxValue)); } @@ -187,8 +186,6 @@ namespace SemiColinGames { } } - public Aabb[] CollisionTargets { - get { return collisionTargets; } - } + public Aabb[] CollisionTargets { get; } } }