diff --git a/FNA/App.config b/FNA/App.config
new file mode 100644
index 0000000..193aecc
--- /dev/null
+++ b/FNA/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/FNA/FNA.csproj b/FNA/FNA.csproj
new file mode 100644
index 0000000..442de2b
--- /dev/null
+++ b/FNA/FNA.csproj
@@ -0,0 +1,71 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {A39F01F6-3124-4AFB-A7B1-AC822DFB4541}
+ WinExe
+ SemiColinGames
+ Sneak
+ v4.8
+ 512
+ true
+ true
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+ 8.0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {35253ce1-c864-4cd3-8249-4d1319748e8f}
+ FNA
+
+
+ {60ba5cb8-55db-467a-8d9b-342bd4b50c23}
+ Newtonsoft.Json
+
+
+
+
+
diff --git a/FNA/FnaExtensionMethods.cs b/FNA/FnaExtensionMethods.cs
new file mode 100644
index 0000000..4095980
--- /dev/null
+++ b/FNA/FnaExtensionMethods.cs
@@ -0,0 +1,20 @@
+using Microsoft.Xna.Framework;
+
+namespace SemiColinGames {
+ public static class FnaExtensionMethods {
+ // Point
+ public static Vector2 ToVector2(this Point p) {
+ return new Vector2(p.X, p.Y);
+ }
+
+ // Rectangle
+ public static Point Size(this Rectangle r) {
+ return new Point(r.Width, r.Height);
+ }
+
+ // Vector2
+ public static Point ToPoint(this Vector2 v) {
+ return new Point((int) v.X, (int) v.Y);
+ }
+ }
+}
diff --git a/FNA/FnaProgram.cs b/FNA/FnaProgram.cs
new file mode 100644
index 0000000..6cbaa2b
--- /dev/null
+++ b/FNA/FnaProgram.cs
@@ -0,0 +1,48 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using System;
+
+namespace SemiColinGames {
+
+ public class DesktopGLDisplay : IDisplay {
+ private GameWindow window;
+ private GraphicsDeviceManager graphics;
+
+ public void Initialize(GameWindow window, GraphicsDeviceManager graphics) {
+ this.window = window;
+ this.graphics = graphics;
+ window.Title = "Sneak";
+ }
+
+ public void SetFullScreen(bool fullScreen) {
+ if (fullScreen) {
+ // In DesktopGL, we misappropriate "fullscreen" to be "the settings good for recording
+ // gameplay GIFs".
+ // window.IsBorderless = true;
+ // graphics.PreferredBackBufferWidth = 720;
+ // graphics.PreferredBackBufferHeight = 405;
+ graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width;
+ graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height;
+ } else {
+ // window.IsBorderless = false;
+ graphics.PreferredBackBufferWidth = 1280;
+ graphics.PreferredBackBufferHeight = 720;
+ }
+ Debug.WriteLine("display: {0}x{1}, fullscreen={2}",
+ graphics.PreferredBackBufferWidth,
+ graphics.PreferredBackBufferHeight,
+ fullScreen);
+ graphics.ApplyChanges();
+ }
+ }
+
+ public static class DesktopGLProgram {
+ [STAThread]
+ static void Main() {
+ using (var game = new SneakGame()) {
+ game.Services.AddService(typeof(IDisplay), new DesktopGLDisplay());
+ game.Run();
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/FNA/Properties/AssemblyInfo.cs b/FNA/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..ee42924
--- /dev/null
+++ b/FNA/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("sneak-fna")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("sneak-fna")]
+[assembly: AssemblyCopyright("Copyright © 2021")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("a39f01f6-3124-4afb-a7b1-ac822dfb4541")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]