From 938a38bd7755cd7e8b282550146d377dd8db4a95 Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Sat, 18 Jan 2020 09:32:16 -0500 Subject: [PATCH] Camera.Update: remove unused time parameter GitOrigin-RevId: b3c427b9ccee9a2cfef1c8f24d1c653d975cb513 --- Shared/Camera.cs | 2 +- Shared/SneakGame.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Shared/Camera.cs b/Shared/Camera.cs index 65fdbe6..557209d 100644 --- a/Shared/Camera.cs +++ b/Shared/Camera.cs @@ -11,7 +11,7 @@ namespace SemiColinGames { public int Height { get => bbox.Height; } public int Left { get => bbox.Left; } - public void Update(GameTime time, Point player) { + public void Update(Point player) { int diff = player.X - bbox.Center.X; if (Math.Abs(diff) > 16) { bbox.Offset((int) (diff * 0.1), 0); diff --git a/Shared/SneakGame.cs b/Shared/SneakGame.cs index 3ba42cd..646b85b 100644 --- a/Shared/SneakGame.cs +++ b/Shared/SneakGame.cs @@ -83,7 +83,7 @@ namespace SemiColinGames { List collisionTargets = world.CollisionTargets(); player.Update(gameTime, input, collisionTargets); - camera.Update(gameTime, player.Position); + camera.Update(player.Position); base.Update(gameTime); }