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@ -34,7 +34,7 @@ namespace SemiColinGames { |
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gamePad.IsButtonDown(Buttons.RightShoulder) && |
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gamePad.IsButtonDown(Buttons.Y)); |
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Debug = gamePad.IsButtonDown(Buttons.LeftShoulder) || keyboard.IsKeyDown(Keys.OemMinus); |
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Debug = gamePad.IsButtonDown(Buttons.Back) || keyboard.IsKeyDown(Keys.OemMinus); |
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Pause = gamePad.IsButtonDown(Buttons.Start) || keyboard.IsKeyDown(Keys.Pause); |
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// Then potential motion directions. If the player attempts to input opposite directions at
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