More refactoring of Tile loading.
GitOrigin-RevId: 96a697bc78cdaefc874b9eb7b9d4cca28efe27f2
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@ -31,13 +31,14 @@ namespace SemiColinGames {
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}
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class TileFactory {
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struct TileSetAndPoint {
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public TileSet tileSet;
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public Point point;
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public TileSetAndPoint(TileSet tileSet, int x, int y) {
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this.tileSet = tileSet;
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point = new Point(x, y);
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struct TextureSource {
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public Texture2D texture;
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public Rectangle source;
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public TextureSource(Texture2D texture, Rectangle source) {
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this.texture = texture;
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this.source = source;
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}
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}
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@ -55,17 +56,8 @@ namespace SemiColinGames {
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{ TileSet.Village, "tiles/anokolisa/village" },
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};
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static readonly Dictionary<Terrain, TileSetAndPoint> terrainToTilePosition =
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new Dictionary<Terrain, TileSetAndPoint>() {
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{ Terrain.Grass, new TileSetAndPoint(TileSet.Grassland, 3, 0) },
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{ Terrain.GrassL, new TileSetAndPoint(TileSet.Grassland, 2, 0) },
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{ Terrain.GrassR, new TileSetAndPoint(TileSet.Grassland, 4, 0) },
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{ Terrain.Rock, new TileSetAndPoint(TileSet.Grassland, 3, 1) },
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{ Terrain.RockL, new TileSetAndPoint(TileSet.Grassland, 1, 2) },
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{ Terrain.RockR, new TileSetAndPoint(TileSet.Grassland, 5, 2) },
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{ Terrain.Water, new TileSetAndPoint(TileSet.Grassland, 9, 2) },
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{ Terrain.Block, new TileSetAndPoint(TileSet.Grassland, 6, 3) },
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};
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readonly Dictionary<Terrain, TextureSource> terrainToTexture =
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new Dictionary<Terrain, TextureSource>();
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readonly Texture2D[] textures;
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@ -75,18 +67,27 @@ namespace SemiColinGames {
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foreach (TileSet tileSet in tileSets) {
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textures[(int) tileSet] = content.Load<Texture2D>(tileSetToContentPath[tileSet]);
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}
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terrainToTexture[Terrain.Grass] = GetTextureSource(TileSet.Grassland, 3, 0);
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terrainToTexture[Terrain.GrassL] = GetTextureSource(TileSet.Grassland, 2, 0);
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terrainToTexture[Terrain.GrassR] = GetTextureSource(TileSet.Grassland, 4, 0);
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terrainToTexture[Terrain.Rock] = GetTextureSource(TileSet.Grassland, 3, 1);
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terrainToTexture[Terrain.RockL] = GetTextureSource(TileSet.Grassland, 1, 2);
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terrainToTexture[Terrain.RockR] = GetTextureSource(TileSet.Grassland, 5, 2);
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terrainToTexture[Terrain.Water] = GetTextureSource(TileSet.Grassland, 9, 2);
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terrainToTexture[Terrain.Block] = GetTextureSource(TileSet.Grassland, 6, 3);
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}
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public Tile MakeTile(Terrain terrain, Rectangle position) {
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TileSet tileSet = terrainToTilePosition[terrain].tileSet;
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Texture2D texture = textures[(int) tileSet];
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return new Tile(terrain, position, texture, TextureSource(terrain));
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TextureSource textureSource = terrainToTexture[terrain];
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return new Tile(terrain, position, textureSource.texture, textureSource.source);
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}
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private static Rectangle TextureSource(Terrain terrain) {
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private TextureSource GetTextureSource(TileSet tileSet, int x, int y) {
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Texture2D texture = textures[(int) tileSet];
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int size = World.TileSize;
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Point pos = terrainToTilePosition[terrain].point;
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return new Rectangle(pos.X * size, pos.Y * size, size, size);
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Rectangle position = new Rectangle(x * size, y * size, size, size);
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return new TextureSource(texture, position);
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}
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}
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