comment out MonoGame platform printing
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using MonoGame.Framework.Utilities;
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// using MonoGame.Framework.Utilities;
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using System;
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using System;
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namespace SemiColinGames {
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namespace SemiColinGames {
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@ -25,8 +25,8 @@ namespace SemiColinGames {
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IWorld world;
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IWorld world;
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public SneakGame() {
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public SneakGame() {
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Debug.WriteLine("MonoGame platform: " + PlatformInfo.MonoGamePlatform +
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// Debug.WriteLine("MonoGame platform: " + PlatformInfo.MonoGamePlatform +
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" w/ graphics backend: " + PlatformInfo.GraphicsBackend);
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// " w/ graphics backend: " + PlatformInfo.GraphicsBackend);
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graphics = new GraphicsDeviceManager(this) {
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graphics = new GraphicsDeviceManager(this) {
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SynchronizeWithVerticalRetrace = true,
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SynchronizeWithVerticalRetrace = true,
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GraphicsProfile = GraphicsProfile.HiDef
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GraphicsProfile = GraphicsProfile.HiDef
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