simplify lightingEffect initialization
GitOrigin-RevId: 28ca3d2336fe78f152aff2b810e90dc06e7816b6
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@ -28,10 +28,11 @@ namespace SemiColinGames {
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graphics, camera.Width, camera.Height, false /* mipmap */,
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graphics, camera.Width, camera.Height, false /* mipmap */,
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graphics.PresentationParameters.BackBufferFormat, DepthFormat.Depth24);
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graphics.PresentationParameters.BackBufferFormat, DepthFormat.Depth24);
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lightingEffect = new BasicEffect(graphics);
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lightingEffect = new BasicEffect(graphics) {
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lightingEffect.World = Matrix.CreateTranslation(0, 0, 0);
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World = Matrix.CreateTranslation(0, 0, 0),
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lightingEffect.View = Matrix.CreateLookAt(Vector3.Backward, Vector3.Zero, Vector3.Up);
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View = Matrix.CreateLookAt(Vector3.Backward, Vector3.Zero, Vector3.Up),
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lightingEffect.VertexColorEnabled = true;
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VertexColorEnabled = true
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};
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spriteBatch = new SpriteBatch(graphics);
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spriteBatch = new SpriteBatch(graphics);
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}
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}
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