lint fixes for TreeScene.

This commit is contained in:
Colin McMillen 2020-11-18 12:08:45 -05:00
parent b15a376244
commit 829b9df78e

View File

@ -23,7 +23,8 @@ namespace SemiColinGames {
World = Matrix.CreateTranslation(0, 0, 0), World = Matrix.CreateTranslation(0, 0, 0),
View = Matrix.CreateLookAt(Vector3.Backward, Vector3.Zero, Vector3.Up), View = Matrix.CreateLookAt(Vector3.Backward, Vector3.Zero, Vector3.Up),
VertexColorEnabled = true, VertexColorEnabled = true,
Projection = Matrix.CreateOrthographicOffCenter(-1920 / 2, 1920 / 2, -1080 / 4, 1080 * 3 / 4, -1, 1) Projection = Matrix.CreateOrthographicOffCenter(
-1920 / 2, 1920 / 2, -1080 / 4, 1080 * 3 / 4, -1, 1)
}; };
vertices = new VertexPositionColor[MAX_VERTICES]; vertices = new VertexPositionColor[MAX_VERTICES];
@ -76,19 +77,24 @@ namespace SemiColinGames {
this(orientation, length, inWidth, outWidth, new List<TreeNode>()) { this(orientation, length, inWidth, outWidth, new List<TreeNode>()) {
} }
public TreeNode(float orientation, float length, float inWidth, float outWidth, TreeNode child) : public TreeNode(float orientation, float length, float inWidth, float outWidth,
TreeNode child) :
this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child }) { this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child }) {
} }
public TreeNode(float orientation, float length, float inWidth, float outWidth, TreeNode child1, TreeNode child2) : public TreeNode(float orientation, float length, float inWidth, float outWidth,
TreeNode child1, TreeNode child2) :
this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child1, child2 }) { this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child1, child2 }) {
} }
public TreeNode(float orientation, float length, float inWidth, float outWidth, TreeNode child1, TreeNode child2, TreeNode child3) : public TreeNode(float orientation, float length, float inWidth, float outWidth,
this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child1, child2, child3 }) { TreeNode child1, TreeNode child2, TreeNode child3) :
this(orientation, length, inWidth, outWidth,
new List<TreeNode>() { child1, child2, child3 }) {
} }
public TreeNode(float orientation, float length, float inWidth, float outWidth, List<TreeNode> children) { public TreeNode(float orientation, float length, float inWidth, float outWidth,
List<TreeNode> children) {
Orientation = orientation; Orientation = orientation;
WorldOrientation = orientation; WorldOrientation = orientation;
Length = length; Length = length;