Timer: better histogram formatting. bin into 10% intervals instead of 5%
GitOrigin-RevId: 9729f04bd650e530d6e60efbed348d6269608f16
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@ -8,7 +8,7 @@ namespace SemiColinGames {
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private readonly double targetTime;
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private readonly string name;
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private double startTime = 0.0;
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private int[] histogram = new int[41];
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private int[] histogram = new int[21];
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private int totalFrames = 0;
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public Timer(double targetTime, string name) {
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@ -25,7 +25,7 @@ namespace SemiColinGames {
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stopwatch.Stop();
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totalFrames++;
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double frameTime = stopwatch.Elapsed.TotalSeconds - startTime;
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int bucket = FMath.Clamp((int) (5.0f * frameTime / targetTime), 0, 40);
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int bucket = FMath.Clamp((int) (10.0f * frameTime / targetTime), 0, 20);
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histogram[bucket]++;
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if (totalFrames % 100 == 0) {
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DumpStats();
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@ -34,13 +34,20 @@ namespace SemiColinGames {
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public void DumpStats() {
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Debug.WriteLine(name + ".DumpStats():");
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for (int i = 0; i < histogram.Length - 1; i++) {
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for (int i = 0; i < histogram.Length; i++) {
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int value = histogram[i];
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if (value > 0) {
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Debug.WriteLine($"{i * 5}-{(i + 1) * 5}%: {histogram[i]}");
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if (value == 0) {
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continue;
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}
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// Every star is one percent.
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int numStars = FMath.Clamp(100 * value / totalFrames, 1, 100);
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string prefix = String.Format("{0,3}-{1,3}%: ", i * 10, (i + 1) * 10);
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if (i == histogram.Length - 1) {
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prefix = " 200%+: ";
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}
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string stars = new string('*', numStars);
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Debug.WriteLine(String.Format("{0}{1,-100} {2}", prefix, stars, value));
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}
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Debug.WriteLine($"200+%: {histogram[histogram.Length - 1]}");
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}
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}
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}
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