gate toasts behind Debug.Enabled, rearrange their position & color
GitOrigin-RevId: 4efcd95c3034a51f224fdc452d525b2e20057354
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70d8bbfa29
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@ -20,7 +20,7 @@ namespace Jumpy {
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if (bbox.Left < 0) {
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bbox.Offset(-bbox.Left, 0);
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}
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// Debug.Toast($"p: {player.X} c: {bbox.Center.X}");
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Debug.Toast($"p: {player.X}, {player.Y} c: {bbox.Center.X}");
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}
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}
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}
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@ -50,7 +50,7 @@ namespace Jumpy {
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if (toast == null) {
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return;
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}
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spriteBatch.DrawString(font, toast, new Vector2(10, 10), Color.YellowGreen);
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spriteBatch.DrawString(font, toast, new Vector2(10, 40), Color.Teal);
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toast = null;
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}
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@ -148,11 +148,10 @@ namespace Jumpy {
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if (Debug.Enabled) {
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string fpsText = $"{GraphicsDevice.Viewport.Width}x{GraphicsDevice.Viewport.Height}, " +
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$"{fpsCounter.Fps} FPS";
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spriteBatch.DrawString(font, fpsText, new Vector2(10, 40), Color.YellowGreen);
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spriteBatch.DrawString(font, fpsText, new Vector2(10, 10), Color.Teal);
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Debug.DrawToast(spriteBatch, font);
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}
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Debug.DrawToast(spriteBatch, font);
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spriteBatch.End();
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base.Draw(gameTime);
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