support xbox deploy
GitOrigin-RevId: c8a9a06bf9d129530f1b251267d3ab62334c49c2
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@ -63,12 +63,13 @@ namespace Jumpy {
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protected override void Draw(GameTime gameTime) {
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GraphicsDevice.Clear(Color.CornflowerBlue);
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const int spriteSize = 144;
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int frameNum = gameTime.TotalGameTime.Milliseconds / 250;
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if (frameNum == 3) {
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frameNum = 1;
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}
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int sourceX = 144 * frameNum + 144 * 6;
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int sourceY = 144 * 0;
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int sourceX = spriteTileSize * frameNum + spriteTileSize * 3;
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int sourceY = spriteTileSize * 0;
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Rectangle source = new Rectangle(sourceX, sourceY, 144, 144);
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// Vector2 position = new Vector2(0, 0);
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Vector2 position = new Vector2(100, 100);
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