add projectiles to Textures
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@ -76,6 +76,11 @@ namespace SemiColinGames {
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public static TextureRef Yellow3 = new TextureRef("sprites/dylestorm/Yellow-3");
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public static TextureRef Yellow4 = new TextureRef("sprites/dylestorm/Yellow-4");
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public static TextureRef Yellow5 = new TextureRef("sprites/dylestorm/Yellow-5");
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public static TextureRef Projectile1 = new TextureRef("sprites/dylestorm/projectile02-1");
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public static TextureRef Projectile2 = new TextureRef("sprites/dylestorm/projectile02-2");
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public static TextureRef Projectile3 = new TextureRef("sprites/dylestorm/projectile02-3");
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public static TextureRef Projectile4 = new TextureRef("sprites/dylestorm/projectile02-4");
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public static TextureRef Projectile5 = new TextureRef("sprites/dylestorm/projectile02-5");
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// Backgrounds are indexed by draw order; the first element should be drawn furthest back.
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public static TextureRef[] Backgrounds = new TextureRef[] {
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