add projectiles to Textures

This commit is contained in:
Colin McMillen 2020-11-19 17:03:45 -05:00
parent 7695f45cc0
commit 5732d60047

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@ -76,6 +76,11 @@ namespace SemiColinGames {
public static TextureRef Yellow3 = new TextureRef("sprites/dylestorm/Yellow-3"); public static TextureRef Yellow3 = new TextureRef("sprites/dylestorm/Yellow-3");
public static TextureRef Yellow4 = new TextureRef("sprites/dylestorm/Yellow-4"); public static TextureRef Yellow4 = new TextureRef("sprites/dylestorm/Yellow-4");
public static TextureRef Yellow5 = new TextureRef("sprites/dylestorm/Yellow-5"); public static TextureRef Yellow5 = new TextureRef("sprites/dylestorm/Yellow-5");
public static TextureRef Projectile1 = new TextureRef("sprites/dylestorm/projectile02-1");
public static TextureRef Projectile2 = new TextureRef("sprites/dylestorm/projectile02-2");
public static TextureRef Projectile3 = new TextureRef("sprites/dylestorm/projectile02-3");
public static TextureRef Projectile4 = new TextureRef("sprites/dylestorm/projectile02-4");
public static TextureRef Projectile5 = new TextureRef("sprites/dylestorm/projectile02-5");
// Backgrounds are indexed by draw order; the first element should be drawn furthest back. // Backgrounds are indexed by draw order; the first element should be drawn furthest back.
public static TextureRef[] Backgrounds = new TextureRef[] { public static TextureRef[] Backgrounds = new TextureRef[] {