Initialize and dispose of whiteTexture in SneakGame.
Fixes #7. GitOrigin-RevId: 024688e8fc8ed28950147baefc2fda2005e6aced
This commit is contained in:
parent
036d932476
commit
4d64d6fa12
@ -34,9 +34,8 @@ namespace SemiColinGames {
|
||||
|
||||
static Texture2D whiteTexture;
|
||||
|
||||
public static void Initialize(GraphicsDevice graphics) {
|
||||
whiteTexture = new Texture2D(graphics, 1, 1);
|
||||
whiteTexture.SetData(new Color[] { Color.White });
|
||||
public static void Initialize(Texture2D white) {
|
||||
whiteTexture = white;
|
||||
}
|
||||
|
||||
public static void WriteLine(string s) {
|
||||
|
@ -33,6 +33,7 @@ namespace SemiColinGames {
|
||||
int framesToSuppress = 2;
|
||||
Texture2D grasslandBg1;
|
||||
Texture2D grasslandBg2;
|
||||
Texture2D whiteTexture;
|
||||
|
||||
Player player;
|
||||
World world;
|
||||
@ -56,8 +57,6 @@ namespace SemiColinGames {
|
||||
display.Initialize(Window, graphics);
|
||||
display.SetFullScreen(fullScreen);
|
||||
|
||||
Debug.Initialize(GraphicsDevice);
|
||||
|
||||
sceneTarget = new RenderTarget2D(
|
||||
GraphicsDevice, camera.Width, camera.Height, false /* mipmap */,
|
||||
GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24);
|
||||
@ -88,10 +87,16 @@ namespace SemiColinGames {
|
||||
linesOfSight = new LinesOfSight(GraphicsDevice);
|
||||
grasslandBg1 = Content.Load<Texture2D>("grassland_bg1");
|
||||
grasslandBg2 = Content.Load<Texture2D>("grassland_bg2");
|
||||
|
||||
whiteTexture = new Texture2D(GraphicsDevice, 1, 1);
|
||||
whiteTexture.SetData(new Color[] { Color.White });
|
||||
Debug.Initialize(whiteTexture);
|
||||
}
|
||||
|
||||
// Called once per game. Unloads all game content.
|
||||
protected override void UnloadContent() {
|
||||
whiteTexture.Dispose();
|
||||
|
||||
updateTimer.DumpStats();
|
||||
drawTimer.DumpStats();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user