allow player to look up/down
GitOrigin-RevId: 00041d67360a610ff032a0ab0ea5826e091f1c90
This commit is contained in:
parent
1f7da03515
commit
4758ce519b
@ -181,6 +181,12 @@ namespace SemiColinGames {
|
|||||||
float visionRange = 150;
|
float visionRange = 150;
|
||||||
float visionRangeSq = visionRange * visionRange;
|
float visionRangeSq = visionRange * visionRange;
|
||||||
Vector2 ray = new Vector2(visionRange * (int) facing, 0);
|
Vector2 ray = new Vector2(visionRange * (int) facing, 0);
|
||||||
|
if (pose == Pose.Stretching) {
|
||||||
|
ray = Rotate(ray, FMath.DegToRad(-30));
|
||||||
|
}
|
||||||
|
if (pose == Pose.Crouching) {
|
||||||
|
ray = Rotate(ray, FMath.DegToRad(30));
|
||||||
|
}
|
||||||
Vector2 coneBottom = Rotate(ray, fov);
|
Vector2 coneBottom = Rotate(ray, fov);
|
||||||
Vector2 coneTop = Rotate(ray, -fov);
|
Vector2 coneTop = Rotate(ray, -fov);
|
||||||
|
|
||||||
@ -259,16 +265,11 @@ namespace SemiColinGames {
|
|||||||
|
|
||||||
private int SpriteIndex(Pose pose) {
|
private int SpriteIndex(Pose pose) {
|
||||||
int frameNum = (int) Clock.ModelTime.TotalMilliseconds / 125 % 4;
|
int frameNum = (int) Clock.ModelTime.TotalMilliseconds / 125 % 4;
|
||||||
if (frameNum == 3 && pose == Pose.Standing) {
|
|
||||||
frameNum = 1;
|
|
||||||
}
|
|
||||||
switch (pose) {
|
switch (pose) {
|
||||||
case Pose.Walking:
|
case Pose.Walking:
|
||||||
return 35 + frameNum;
|
return 35 + frameNum;
|
||||||
case Pose.Jumping:
|
case Pose.Jumping:
|
||||||
return 35 + frameNum;
|
return 35 + frameNum;
|
||||||
case Pose.Stretching:
|
|
||||||
return (int) Clock.ModelTime.TotalMilliseconds / 125 % 2;
|
|
||||||
case Pose.SwordSwing:
|
case Pose.SwordSwing:
|
||||||
if (swordSwingTime > 0.2) {
|
if (swordSwingTime > 0.2) {
|
||||||
return 0 + swordSwingNum * 3;
|
return 0 + swordSwingNum * 3;
|
||||||
@ -278,10 +279,14 @@ namespace SemiColinGames {
|
|||||||
return 2 + swordSwingNum * 3;
|
return 2 + swordSwingNum * 3;
|
||||||
}
|
}
|
||||||
case Pose.Crouching:
|
case Pose.Crouching:
|
||||||
return 26;
|
case Pose.Stretching:
|
||||||
case Pose.Standing:
|
case Pose.Standing:
|
||||||
default:
|
default: {
|
||||||
return 29 + frameNum;
|
if (frameNum == 3) {
|
||||||
|
frameNum = 1;
|
||||||
|
}
|
||||||
|
return 29 + frameNum;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user