Show lines of sight only when Debug enabled

GitOrigin-RevId: 77de51cce5e9e6a009a866e0eb5bc213f00b176c
This commit is contained in:
Colin McMillen 2020-02-19 15:08:42 -05:00
parent b858c45b7e
commit 44bd3c6896

View File

@ -80,7 +80,9 @@ namespace SemiColinGames {
graphics.SetRenderTarget(lightingTarget); graphics.SetRenderTarget(lightingTarget);
graphics.Clear(new Color(0, 0, 0, 0f)); graphics.Clear(new Color(0, 0, 0, 0f));
lightingEffect.Projection = camera.Projection; lightingEffect.Projection = camera.Projection;
if (Debug.Enabled) {
linesOfSight.Draw(player, world.CollisionTargets, graphics, lightingEffect); linesOfSight.Draw(player, world.CollisionTargets, graphics, lightingEffect);
}
// Draw debug rects & lines on top. // Draw debug rects & lines on top.
Debug.Draw(graphics, lightingEffect); Debug.Draw(graphics, lightingEffect);