draw backgrounds as partially transparent
GitOrigin-RevId: b570a9aab75d18e6f7778dc851537794f30d801a
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3107c8448e
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@ -166,13 +166,14 @@ namespace SemiColinGames {
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spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null);
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spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null);
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// Draw background.
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// Draw background.
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Color bgBlend = Color.FromNonPremultiplied(new Vector4(1, 1, 1, 0.5f));
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Rectangle bgSource = new Rectangle(
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Rectangle bgSource = new Rectangle(
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(int) (camera.Left * 0.25), 0, camera.Width, camera.Height);
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(int) (camera.Left * 0.25), 0, camera.Width, camera.Height);
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Rectangle bgTarget = new Rectangle(0, 0, camera.Width, camera.Height);
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Rectangle bgTarget = new Rectangle(0, 0, camera.Width, camera.Height);
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spriteBatch.Draw(grasslandBg2, bgTarget, bgSource, Color.White);
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spriteBatch.Draw(grasslandBg2, bgTarget, bgSource, bgBlend);
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bgSource = new Rectangle(
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bgSource = new Rectangle(
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(int) (camera.Left * 0.5), 0, camera.Width, camera.Height);
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(int) (camera.Left * 0.5), 0, camera.Width, camera.Height);
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spriteBatch.Draw(grasslandBg1, bgTarget, bgSource, Color.White);
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spriteBatch.Draw(grasslandBg1, bgTarget, bgSource, bgBlend);
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spriteBatch.End();
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spriteBatch.End();
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// Set up transformation matrix for drawing world objects.
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// Set up transformation matrix for drawing world objects.
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@ -180,12 +181,12 @@ namespace SemiColinGames {
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spriteBatch.Begin(
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spriteBatch.Begin(
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SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null, null, transform);
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SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null, null, transform);
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// Draw player.
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player.Draw(spriteBatch);
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// Draw foreground tiles.
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// Draw foreground tiles.
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world.Draw(spriteBatch);
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world.Draw(spriteBatch);
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// Draw player.
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player.Draw(spriteBatch);
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// Aaaaand we're done.
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// Aaaaand we're done.
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spriteBatch.End();
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spriteBatch.End();
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