remove World.TileSize constant
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a4802031d5
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4346f20024
@ -68,13 +68,12 @@ namespace SemiColinGames {
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Vector2 closestHit = Vector2.Add(eyePos, rotated);
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float hitTime = 1f;
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Vector2 halfTileSize = new Vector2(World.TileSize / 2.0f, World.TileSize / 2.0f);
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for (int j = 0; j < collisionTargets.Length; j++) {
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AABB box = collisionTargets[j];
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if (Math.Abs(box.Position.X - npc.Position.X) > visionRange + halfTileSize.X) {
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if (Math.Abs(box.Position.X - npc.Position.X) > visionRange + box.HalfSize.X) {
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continue;
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}
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Vector2 delta = Vector2.Add(halfTileSize, Vector2.Subtract(box.Position, eyePos));
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Vector2 delta = Vector2.Add(box.HalfSize, Vector2.Subtract(box.Position, eyePos));
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if (delta.LengthSquared() > visionRangeSq) {
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continue;
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}
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@ -8,8 +8,6 @@ namespace SemiColinGames {
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public sealed class World : IDisposable {
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public const int TileSize = 16;
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// Size of World in terms of tile grid.
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private int gridWidth;
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private int gridHeight;
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