remove jumpTime / jumpElapsed
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127693e2af
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@ -31,7 +31,6 @@ namespace SemiColinGames {
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private int swordSwingNum = 0;
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private const int swordSwingMax = 6;
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private float ySpeed = 0;
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private double jumpTime = 0;
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private float invincibilityTime = 0;
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public Player(Point position, int facing) {
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@ -139,11 +138,6 @@ namespace SemiColinGames {
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jumps = 1;
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ySpeed = -0.0001f;
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Debug.AddRect(Box(position), Color.Cyan);
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double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime;
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// if (jumpElapsed > 0.2) {
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// Debug.WriteLine("jump time: " + jumpElapsed);
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// }
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jumpTime = Clock.ModelTime.TotalSeconds;
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} else {
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jumps = 0;
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Debug.AddRect(Box(position), Color.Orange);
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