move Camera into World
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536af82beb
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@ -23,7 +23,6 @@ namespace SemiColinGames {
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Scene scene;
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World world;
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Camera camera = new Camera();
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public SneakGame() {
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Debug.WriteLine("MonoGame platform: " + PlatformInfo.MonoGamePlatform +
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@ -64,11 +63,10 @@ namespace SemiColinGames {
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}
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private void LoadLevel() {
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camera = new Camera();
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world?.Dispose();
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world = new World(GraphicsDevice, Content.LoadString("levels/demo.json"));
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scene?.Dispose();
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scene = new Scene(GraphicsDevice, camera);
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scene = new Scene(GraphicsDevice, world.Camera);
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GC.Collect();
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GC.WaitForPendingFinalizers();
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@ -112,7 +110,6 @@ namespace SemiColinGames {
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float modelTime = (float) gameTime.ElapsedGameTime.TotalSeconds;
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Clock.AddModelTime(modelTime);
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world.Update(modelTime, input);
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camera.Update(world.Player.Position, world.Width);
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}
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base.Update(gameTime);
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@ -22,6 +22,7 @@ namespace SemiColinGames {
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public Player Player { get; private set; }
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public AABB[] CollisionTargets { get; }
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public LinesOfSight LinesOfSight { get; private set; }
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public Camera Camera { get; }
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// Size of World in pixels.
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public int Width {
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@ -33,6 +34,7 @@ namespace SemiColinGames {
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}
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public World(GraphicsDevice graphics, string json) {
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Camera = new Camera();
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LinesOfSight = new LinesOfSight(graphics);
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JObject root = JObject.Parse(json);
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@ -162,6 +164,7 @@ namespace SemiColinGames {
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Reset();
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}
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LinesOfSight.Update(npcs, CollisionTargets);
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Camera.Update(Player.Position, Width);
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}
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// Draws everything that's behind the player, from back to front.
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