capitalize struct field names

GitOrigin-RevId: 6b4cca3873a88c308a98dac9282959b13ab840bb
This commit is contained in:
Colin McMillen 2020-01-23 14:31:00 -05:00
parent cb66a32a24
commit 3246f8ea45

View File

@ -5,24 +5,24 @@ using System.Collections.Generic;
namespace SemiColinGames { namespace SemiColinGames {
static class Debug { static class Debug {
struct DebugRect { struct DebugRect {
public Rectangle rect; public Rectangle Rect;
public Color color; public Color Color;
public DebugRect(Rectangle rect, Color color) { public DebugRect(Rectangle rect, Color color) {
this.rect = rect; Rect = rect;
this.color = color; Color = color;
} }
} }
struct DebugLine { struct DebugLine {
public Point start; public Point Start;
public Point end; public Point End;
public Color color; public Color Color;
public DebugLine(Point start, Point end, Color color) { public DebugLine(Point start, Point end, Color color) {
this.start = start; Start = start;
this.end = end; End = end;
this.color = color; Color = color;
} }
} }
@ -83,9 +83,9 @@ namespace SemiColinGames {
return; return;
} }
foreach (var debugRect in rects) { foreach (var debugRect in rects) {
var rect = debugRect.rect; var rect = debugRect.Rect;
rect.Offset(-camera.Left, 0); rect.Offset(-camera.Left, 0);
var color = debugRect.color; var color = debugRect.Color;
// top side // top side
spriteBatch.Draw( spriteBatch.Draw(
whiteTexture, new Rectangle(rect.Left, rect.Top, rect.Width, 1), color); whiteTexture, new Rectangle(rect.Left, rect.Top, rect.Width, 1), color);