Call GC.SuppressFinalize() from Dispose().
GitOrigin-RevId: 57b1d3760a781966e3dd673970b535bb8cade1a2
This commit is contained in:
parent
af9a48bc5d
commit
2fe8e53e77
@ -30,6 +30,7 @@ namespace SemiColinGames {
|
||||
public void Dispose() {
|
||||
vertexBuffer.Dispose();
|
||||
indexBuffer.Dispose();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public void Update(Player player, AABB[] collisionTargets) {
|
||||
|
@ -45,6 +45,7 @@ namespace SemiColinGames {
|
||||
lightingTarget.Dispose();
|
||||
lightingEffect.Dispose();
|
||||
spriteBatch.Dispose();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public void Draw(World world, Player player, LinesOfSight linesOfSight) {
|
||||
|
Loading…
Reference in New Issue
Block a user