diff --git a/Shared/SpiderWorld.cs b/Shared/SpiderWorld.cs index b43e88c..92488d1 100644 --- a/Shared/SpiderWorld.cs +++ b/Shared/SpiderWorld.cs @@ -12,7 +12,7 @@ namespace SemiColinGames { private Vector2 anchor; private float radius; private float angle; - private float momentum = -400; // radians / second * pixels + private float momentum = -300; // radians / second * pixels public Spider(float x, float y, float radius, float angle) { Position = new Vector2(); @@ -22,8 +22,8 @@ namespace SemiColinGames { } public void Update(float modelTime, History input) { - radius += 100 * modelTime * input[0].Motion.Y; - radius = Math.Clamp(radius, 10, 300); + radius += 150 * modelTime * input[0].Motion.Y; + radius = Math.Clamp(radius, 50, 200); float angleChange = modelTime * momentum / radius; angle += angleChange; float x = anchor.X + radius * (float) Math.Sin(angle); @@ -41,7 +41,7 @@ namespace SemiColinGames { } public class Anchor { - public TextureRef Texture = Textures.Blue1; + public TextureRef Texture = Textures.Terran; public Vector2 Position; public Anchor(float x, float y) { @@ -62,10 +62,12 @@ namespace SemiColinGames { public SpiderWorld() { Bounds = new Rectangle(0, 0, 1280, 720); - Player = new Spider(1280 / 2, 720 / 2, 200, 0); + Player = new Spider(200, 720 / 2, 200, 0); Anchors = new ProfilingList(100, "anchors"); - Anchors.Add(new Anchor(1280 / 2, 720 / 2)); + Anchors.Add(new Anchor(200, 720 / 2)); + Anchors.Add(new Anchor(600, 720 / 4)); + Anchors.Add(new Anchor(800, 640)); } ~SpiderWorld() {