camera shake in Y as well (and for less time)

This commit is contained in:
Colin McMillen 2020-03-24 14:42:14 -04:00
parent e0d5385350
commit 10c2a86feb

View File

@ -40,13 +40,14 @@ namespace SemiColinGames {
if (shakeTime > 0) { if (shakeTime > 0) {
shakeTime -= modelTime; shakeTime -= modelTime;
int x = random.Next(-4, 5); int x = random.Next(-4, 5);
bbox.Offset(x, 0); int y = random.Next(-4, 5);
bbox.Offset(x, y);
} }
Debug.AddToast($"p: {pos.X}, {pos.Y} c: {bbox.Center.X}"); Debug.AddToast($"p: {pos.X}, {pos.Y} c: {bbox.Center.X}");
} }
public void Shake() { public void Shake() {
shakeTime = 0.5f; shakeTime = 0.3f;
} }
} }
} }