new sfx file names
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@ -9,10 +9,10 @@ namespace SemiColinGames {
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public static void Load(ContentManager content) {
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public static void Load(ContentManager content) {
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IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short");
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IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short");
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SwordSwings[0] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_1");
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SwordSwings[0] = content.Load<SoundEffect>("sfx/zs_whoosh_30568");
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SwordSwings[1] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_2");
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SwordSwings[1] = content.Load<SoundEffect>("sfx/zs_whoosh_30569");
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SwordSwings[2] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_3");
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SwordSwings[2] = content.Load<SoundEffect>("sfx/zs_whoosh_30570");
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SwordSwings[3] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_4");
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SwordSwings[3] = content.Load<SoundEffect>("sfx/zs_whoosh_30571");
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}
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}
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}
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}
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}
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}
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