diff --git a/Jumpy.Shared/Player.cs b/Jumpy.Shared/Player.cs index 20672e9..f0ea924 100644 --- a/Jumpy.Shared/Player.cs +++ b/Jumpy.Shared/Player.cs @@ -14,9 +14,9 @@ namespace Jumpy { private const int spriteSize = 48; private const int spriteWidth = 7; private const int bottomPadding = 1; - private const int moveSpeed = 200; - private const int jumpSpeed = 600; - private const int gravity = 2000; + private const int moveSpeed = 150; + private const int jumpSpeed = 500; + private const int gravity = 1500; private Point position = new Point(Camera.Width / 2, 10); private Facing facing = Facing.Right; diff --git a/Jumpy.Shared/World.cs b/Jumpy.Shared/World.cs index 8a363fc..f95365c 100644 --- a/Jumpy.Shared/World.cs +++ b/Jumpy.Shared/World.cs @@ -62,14 +62,17 @@ namespace Jumpy { for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { Terrain terrain; - if (j < height - 3) { + if (j < height - 2) { terrain = Terrain.Empty; - } else if (j == height - 3) { + } else if (j == height - 2) { terrain = Terrain.Grass; } else { terrain = Terrain.Rock; } - if (j == 4 && 11 < i && i < 15) { + if (j == 6 && 11 < i && i < 15) { + terrain = Terrain.Grass; + } + if (j == 3 && 15 < i && i < 19) { terrain = Terrain.Grass; } var position = new Rectangle(i * TileSize, j * TileSize, TileSize, TileSize);